on *:text:*:?:{
  var %t = $left($1,1),%1 = $right($1,-1)
  if (%t !isalnum) {
    if ($hget($nick)) {
      if (!$istok(%fighting,$nick,32)) {
        if (%1 == browse) {
          if ($2 == guns) {
            _msg $nick <Store|Guns> $+(AK-47=,$chr(36),1500) - $+(Shotgun=,$chr(36),800)  
          }
          elseif ($2 == melee) {
            _msg $nick <Store|Melee> $+(ArmyKnife=,$chr(36),350) - $+(Sword=,$chr(36),700)
          }
          elseif ($2 == items) {
            _msg $nick <Store|Items> $+(BrassKnuckles=,$chr(36),500) - $+(Redbull=,$chr(36),250)
          }
          else _msg $nick <Store> Invalid selection. Syntax: $+(,%t,Browse) <guns|melee|items> $+ .
        }
        elseif ($left(%1,4) == info) && (%1 isin information) {
          if ($2 == AK-47) _msg $nick <Store|Info> The AK-47- damage: 15hp; rate: 3; clip: 35/3
          elseif ($2 == Shotgun) _msg $nick <Store|Info> The Shotgun- damage: 25; rate: 3; clip: 8/2
          elseif ($2 == ArmyKnife) _msg $nick <Store|Info> The Armyknife- damage: 10
          elseif ($2 == Sword) _msg $nick <Store|Info> The Sword- damage: 20
          elseif ($2 == BrassKnuckles) _msg $nick <Store|Info> The Brassknuckles increase the power of punches by up to 10hp
          elseif ($2 == Redbull) _msg $nick <Store|Info> Redbull gives you wings. And restores HP.
        }
        elseif (%1 == buy) {
          if ($2 == AK-47) {
            if ($u.mon($nick) >= 1500) {
              if (!$istok($u.items($nick),AK-47,44)) {
                var %a = hadd $nick gun.AK-47
                %a damage 15
                %a rate 3
                %a clip 35
                %a clips 4
                hadd $nick money $calc($u.mon($nick) - 1500)
                hadd $nick guns $addtok($u.guns($nick),AK-47,44)
                _msg $nick <Store> You just bought an 07AK-47
              }
              else _msg $nick <Store> You already have an AK-47
            } 
            else _msg $nick <Store> You're $chr(36) $+ $calc(1500 - $u.mon($nick)) short of an AK-47
          }
          if ($2 == BrassKnuckles) {
            if ($u.mon($nick) >= 500) {
              if (!$istok($u.items($nick),BrassKnuckles,44)) {
                hadd $nick item.BrassKnuckles 1
                hadd $nick money $calc($u.mon($1) - 500)
                hadd $nick items $addtok($u.items($1),BrassKnuckles,44)
                _msg $nick <Store> You just bought 07BrassKnuckles
              }
              else _msg $nick <Store> You already have brassknuckles
            }
            else _msg $nick <Store> You're $chr(36) $+ $calc(1500 - $u.mon($nick)) short of an AK-47
          }
        }
      }
      if (%1 == guns) _msg $nick Guns: $iif($u.guns($nick),$v1,N/A)
      elseif (%1 == melee) _msg $nick Melee: $iif($u.h2h($nick),$v1,N/A)
      elseif (%1 == items) _msg $nick Items: $iif($u.items($nick),$v1,N/A)
      elseif (%1 == remove) {
        if ($2 == Brassknuckles) {
          if ($hget($nick,item.brassknuckles)) {
            hadd $nick item.brassknuckles $false
            _msg $nick Removed 07BrassKnuckles.
          }
        }
      }
      elseif (%1 == wear) {
        if ($2 == Brassknuckles) {
          if (!$hget($nick,item.brassknuckles)) && ($istok($u.items($nick),Brassknuckles,44)) {
            hadd $nick item.brassknuckles $true
            _msg $nick Put on 07BrassKnuckles.
          }
        }
      }
    }
  }
}
